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Title                   :Junior Boot Camp
Filename                :DM-JuniorBootCamp.unr
Author                  :CrazyJoeDevola (Matt McCoy\Machu)
Email Address           :CrazyJoeDevola@Mail.com
Description             :DeathMatch Map

Where to get this map   :Where ever you got it.

Other levels by author  :DMSparticus - At Decyber
                         DMNorthernSoul - At Nali City
                         DMHeavy - At Decyber

Additional Credits to   :Robes, Jeff Amaro (aka DarkAngel) and Wolf for the textures.  Valve software for the idea.
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--- Play Information ---
Game                    :Unreal
Level Name              :DM JuniorBootCamp
Single Player           :no
Cooperative             :no
Deathmatch              :YES!
Dark Match              :no
Difficulty Settings     :no
New Sounds              :no
New Textures            :yes
New UnrealScript        :no
Known bugs              :no (I hope!)

--- Construction ---
Editor used             :UnrealEd 2.24
Construction Time       :3 days


Installation
------------
Put 'DM-JuniorBootcamp' in Maps, and 'Vierhelig', 'Untitled' and 'Sindemo' in textures.

Extended description:
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This is based on the awesome Half-Life map Bootcamp, hence the name.  There are two single storey buildings, two double storey buildings, a network of underground tunnels and a bunker. 

Author's Notes
--------------
I started this as a reply to Mr Shambler's (of Nali City) request on their BBS for an unusual one-on-one map.  Sadly he'll be disappointed as you'll need at *least* seven to stop feeling lonely here.  There are a few things I think I should point out.

(1) Weapon Stay is ESSENTIAL  for a good game.
(2) The 8-ball is on top of the bunker.  Jump from the window ledge of the building to it's left.  It's tricky, but possible.
(3) To get the power shield you have to press the red button in the underground tunnel near the lift to the bunker.  RUN LIKE FUCK.  You have only ten seconds before the forcefield kicks in again.  Again, tricky but possible.
(4) You have to step right on the middle of the lift to bunker.  This way you can skirt around it easily.

I've tried to prevent camping and promote good flow by seperating big weapons from their ammo, so the ASMD is next to the Flak shells and vice-versa.  It seems to work - the bots certainly got around.  Use the hole on top of the bunker to lob in some Flak and 8-Ball grenades to fry the campers (evil laugh).  I had a great time playing this,  scrambling around the tunnels, ducking in and out of windows with the rifle, bombing the bunker and basically trying not to die, hope you do to.  If response is warm enough I'll release a version with Infiltration and Serpentine weapons.

Oh, and if you wonder what that weird smiley face thing is - It's my new mappers logo.  I've seen some other mappers use them and from now on it's gonna be in all my levels.  Any thoughts, comments, poems, tax demands, whatever - more than welcome.  

